After a decade long push for “proficiency” in 
education, the transition to college and career ready standards is 
quickly working through school districts across the country.  In my 
district, collaboration, creativity, critical thinking, and 
communication has become the central focus in every classroom; it is 
these skills that students need most to compete in the academic and 
business worlds they will encounter when they graduate from high 
school.  And in my opinion, there is no better time to turn our 
attention to interactive fiction.  
Collaboration/Communication
The
 majority of today’s top selling video games have some sort of 
multi-player component.  And in many cases, the multi-player component 
is the primary reason players buy the game.  Call of Duty: Modern 
Warfare 3, for example, made a billion dollars after only 16 days when 
it was released in late 2011.  
So what’s the draw?  Communication and collaboration! 
Games like Modern Warefare 3 or World of 
Warcraft provide players with opportunities to communicate and 
collaborate in an environment that is unlike the one they live in every 
day.  Players can communicate and collaborate with other players from 
around the world to carry out objectives and reach goals. The players 
are forced to use clear communication skills in order to sustain team 
objectives and initiatives.  (In my world this sounds like a 
professional learning community!)
In the end, it is these types of 
communication and collaboration skills that colleges and businesses are 
expecting our students to know...and video games are teaching them! 
Creativity
While
 one argument against interactive fiction is that it limits the creative
 capacity of the players because the world is already created for 
him/her, games like Minecraft give players an unlimited amount of resources to create a brand new world.  
Minecraft allows players to create items 
and objects to use in the game world with only the resources that they 
can harvest in the game.  As many RPG games allow players to craft 
items, Minecraft provides players with an opportunity to truly stretch 
the limits or their creativity to populate a new world.
Similar arguments can be made for the 
multi-player components of games like Halo: Reach.  In many of these 
types of games, players can create maps for use in multi-player games.  
With trial and error, players create maps that are both challenging and 
enjoyable and stretch the limits of their creativity. 
Critical Thinking
There
 are many times that I sit down to play a game to simply allow myself to
 be immersed in a new world.  However, there are other times when I sit 
down to play a game and want to think critically.  With games like Portal 2, Myst, or World of Goo, I get the opportunity to think deeply about how to solve difficult puzzles and problems.  
These games give players a chance to solve 
difficult puzzles and problems within the confines of the game world.  
While there may be more than one way to solve the problem, players use 
trial and error to find a solution that works to advance to the next 
level.  This type of critical thinking, along with immersive 
interaction, is what keeps players engrossed in these types of games.  
With all this said, it's time that we meet 
our students where they are.  We know they go home at night and play 
video games.  Let's begin to use their knowledge of interactive fiction 
to teach collaboration, communication, creativity, and critical 
thinking.  It's time to start making the case for interactive fiction!